Module 1.pdf
Module 2.pdf
Module 3.pdf
Module 4.pdf
Module 5.pdf
Part 3 characterstic
Part 2 poperties
Part 1 introduction to dbms
Part 5 advantages disadvantages
Part 4 transaction
Part 6 users
Part 7 data types
Part 10 data independence
Part 9 architecture
Part 8 data models
Part 2
Part 3
Part 4
Part 5
Part 6
Part 9
Part 10
Part 7
Part 8
Part 11
Part 12
Part 15
Part 14
Part 13
Part 17
Part 16
Part 1
Module 1 Part 1
Module 3 Part 1
Module 3 Part 3
Intrduction to operating system
OPERATING SYSTEM OPERATIONS, FUNCTIONS AND SERVICES
SYSTEM CALL AND TYPES OF SYSTEM CALLS
Structure of Operating System
previous year qn papers
System Boot Process
Process and Process states
process control block
FCFS
INTER PROCESS COMMUNICATION
PRIORITY SHEDULING NON PREMPTION
PRIORITY SHEDULING PREMPTION
PROCESS SHEDULING
ROUND ROBIN
SHEDULING CRITEIA
SHORTEST JOB SHEDULING
DEADLOCK HANDLING IN OS (DEADLOCK PREVENTION)
NECESSARY CONDITIONS FOR DEADLOCK
RESOURCE ALLOCATION GRAPH
Critical Section Problem
PETERSONS SOLUTION
SEMAPHORES
Solution to critical section problem using locks
Synchronization Hardware
BANKERS ALGORITHM (PROBLEM PART 1)
PAGING part 1
PAGE REPLACEMENT ALGORITHM & FIFO ALGORITHM
SEGMENTATION
BELADY\'S ANOMALY
FIFO
FILE ATTRIBUTES
FILE OPERATIONS
FILE SYSTEM
Module 2
Module 1
Module 3
Module 4 & 5
Number System and Codes
Base Conversion
Conversion Of Any Radix To Decimal
Gray Code
5. ADDITION (Binary, Octa, Hexadecimal ), BINARY MULTIPLICATION
6. SUBTRACTION (Binary)
7. SUBTRACTION (Hexa decimal)
8. SUBTRACTION (Octal)
9. Types Of Codes
10. Reflected Code
1. Logic Expressions
2. Logic Gates
3. Duality Theorem
4. Minimization of Boolean Function
5. Kamaugh Map (K-Map)
7. Minterm & Maxterm
8. SOP & POS
9. Standard Canonical SOP
10. K-Map Problems
11. 5 Variable K Maps
1. Comparator
2. Multiplexers
3. Encoders
4. Decoders
5. Design of Adders
6. Design of Subtractor
7. Multiplexer
8. Demux or De Multiplexer
9. Binary Parallel Adder
10. BCD Adder
1. Sequential Logic Circuits (Introduction)
2. Flip Flops
3. SR Flip Flop
4. D - Flip Flop
5. JK Flip Flop (Jack - KILBY)
6. T Flip Flop
7. Race Condition
8. SR Flip Flop
9. D Flip Flop
10. Counters
1. Shift Register
2. Ring Counter
3. Johnson Counter
4. Arithmetic Algorithms
5. Addition & Subtraction of Floating Point Numbers
6. Addition & Subtraction With Scined 2's Complement Data
7. PLA
8. Programmable ROM
9. Shift Register
10. Bidirectional Shift Register with Parallel Load
Propositional Logic
Connectives
3 Precendence Of Logical Operator
4 Propositional Equivaleces
5 Logical Equivalences
6 Predicate Logic
7 Discrete Mathematic Structures Problem Part 1 mp4
8 Laws Of Logic
9 Dual of a Compound Proposition
10 Logical Equivalences
1. Rules of Sum
2. Rules of Sum
3. Principles of Inclusion Exclusion
4. Premutations
5. Combination
6. Binomial Theorem
7. The Pigeonhole Principle
8. Previous Year Questions (Discrete Maths )
9. Pigeonhole Principle
10. Principles o Iclusion & Exclusion (Problems)
1. Cartesian Product
2. Binary Relation
3. Funtions & Types of Functions
4. Properties of Relation
5.Eqivalence Relation - Partial Order Relation
6. Parially Ordered Set (PO Set)
7. Maximal and Minimal Element
8. Greatest and Least Element
9. Lower Bound & Upper Bound
10. Least Upper Bound & Greatest Lower Bound
4. Second Order Homogeneous Reccurrence Relation With Constant Coefficient
2. First Order Reccurence Relation (Problems Part 1)
1. Generating Functions & Recurrence Relation
3. First Order Reccurence Relation (Problems Part 2)
5. Second Order Homogeneous Reccurrence Relation With Constant Coefficient Problems Part 1
6. Second Order Homogeneous Reccurrence Relation With Constant Coefficient Problems Part 2
7. Second Order Homogeneous Reccurrence Relation With Constant Coefficient Problems Part 3
1. Algebraic Structures
2. Homomorphism,Epimorphism,Monomorphism & Isomorphism
3. Semi Group
4. Monoid
5. Sub Semi Group & Sub Monoid
6. Group
Module 1.1.pdf
Module 1.3.pdf
Module1.2.pdf
Module 3 and 4
1. Introduction, Software Design
2. Functional Oriented Design & Object Oriented Design
3. Unified Modeling Language (UML)
4. Class Diagram
5. Use case diagam symbols & notation
6. UML Interaction Diagrams
7. Statechart Diagrams
8. Introduction to Java
9. Java Programming Enviroment
10. Basic Structures of Java Program
1.Data Types in Java
2. Java Operators
3. Java Loops
4. Jump Statements
5. Introduction to OOP
6. Objects in Java
7. Methods in Java
8. Constructors
9. Access Control
10. Java Final Variable
1. Packages & Interfaces
2. Interface
3. Exception Handling
4. Try & Catch
collection framework,list interface and arraylist
ALL the main thread
comparison of string buffer and string
2023-12-26 searching string and character extraction
JAVA DB CONNECTIVITY MOD 5
Module 4
Module 5
Functional units of computer
BUS STRUCTURES
Instruction & Instruction Sequencing
Addressing modes
SINGLE BUS v/s MULTIPLE BUS ORGANIZATION
Module 1 QUESTIONS
Introduction to register transfer logic
Microoperation Part 1
Microoperations part2
Processor organization methods.
Processor unit and shifter
Design of ALU
Module 3 Part 2
Module 1 Part 2
Sample